Salvation
The writers. Control the theme of the medieval setting in the field. Each time an entity fights another, and wins, the entire system absorbs the lost soul and speeds up the bubble time and further evolves the entities in the field. Almost game like, once you enter you can't escape.
Am esper who is powerful warps reality by telling other players what they are in death, and it becomes a battle of the wills to see how strong each other could hold onto their form. She manages to vanquish quite a few, and immediately glows up, with a significant contribution to the timeline where everyone experiences a quick upgrade in consciousness/which is analogous to time.
Forewatcher a community in the fields.
Hunchback baby on a freight steamer. Punishment for petty crime.
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